Thursday, 20 January 2011

The New Akinesis

I have had a lot of fun in the character creator. I regard myself as one of the lucky one's who got their character(s) right first time. Not only that, but my computer didn't have a problem running the program.

Here is the new Akinesis:

My partner, like a lot of people, did have problems running the program on her laptop. She can run it as long as the graphics are turned down to low, but the in-game results can be very different than what has actually been created in the character program:

Above is a comparison of the high graphics vs the low graphics option. If I created Akinesis with the low settings selected, I would have built the image on the right. But in-game he would appear as the guy on the left. As you can see, they are very different. I have told my girlfriend to wait until this weekend, where I will bring my PC home so she can do it properly.

I originally intended to keep the look of my new toon as close as I could to the original. I did this with little success, although some similarities remain. Regardless, I'm not disappointed at all with the final product. I even decided he looked better with a beard - so I added one:

As my main character is a Jack-of-all-Trades, I wanted to give him an appearance that suggested this. And I think I've done a reasonable job.

I also designed my Alt, Chrieghten, with his background in mind. Originally my Alt looked around the same age as my main. However, the new version looks significantly younger. I did this to reflect the skill-points Chrieghten has in comparison to Akinesis. I figured that my fresh-faced Alt should look younger. And due to the nature of his roles (Science, Industry and Logistics) and with his education-tree branching from Science, I wanted to add that look of a proud and educated individual. Keeping some form of goatee adds that hint of rebel that steers him away from the geeky science-buff that his schooling and tidy appearance might suggest.

When I brought the characters together in an image, I found I had zoomed into Chreighten slightly more. This makes him appear taller than Akinesis. I quite like this idea, as it contributes to that touch of 'realism'. So here is the two pilots standing together for the first time:

For anyone that might not know, CCP are going to allow players to have another shot to recreate their characters during this months 'grace' period. This is due to the very high volume of pilots who petitioned about not understanding the character creator fully and have ended up unhappy with their final designs. I don't think I need to tinker with my toons as I am content with the outcome. Although, (I know it's only for the moment) it does seem a shame that we have created our full-bodied and 'alive' characters only to have them reverted back to a 2D passport-photo.

I'm hoping that once Incarna is here we will be able to change the clothes and hair whenever we fancy. Perhaps even introduce an ageing mechanic. But I'm very happy with the work CCP have done here. It certainly makes me feel a lot more attached to my characters. With the level of realism we now have with our alter-ego's, it almost makes the space-ships seem cartoon-ey now.

Here's hoping that Incarna is just around the corner.

Edit: there is clearly some fun to be had with the Character Editor:

1 comment:

  1. Great looking characters mate! I'm very surprised at the difference between low graphics and high graphics settings, luckily I as well was able to run it in high graphics with no issues.

    Love the link at the end, I've been posting that everywhere, hilarious.