This will be the final post about my move into Wormhole Space.
I'm not sure what it is, but I seem to be playing EvE a lot less than when I was living out of the Wormhole. I think this is a combination of things. Firstly, work and life seems to have stepped up a gear with the build-up for Christmas. The other reason is 'things to do' in the Wormhole. Or lack of, as it were. I knew before I started that there would be periods where our 'Hole or the adjacent C2 would not offer us any sites (whether through no spawns or an uncomfortably active neighbouring C2). And when an uninhabited C2 rich in sleepers sites does spawn, sods-law always steps in and finds a reason for me not to be able get on-line.
I often find myself trying to collapse C2's with my Orca in the hope to find a better system. But more than often the 'Hole's mass allowance is over-the-odds and remains active in a critical condition. No way am I taking any ship through for another jump. My Corp mates are 5-7hrs behind me and with no other players about times can get pretty lonely. In times like these there's nothing else to do but solo mine. Which sucks (not as much as High-Sec mining though, as nearly all types of Ore dwell out here!).
So I have two options; move out of the Wormhole and back into Empire space (I can't wait to get back into my SNI!). Or leave my Corp and join/form a time-zone friendly one in another 'Hole.
Well, I'm not going to do either of these. I like my Corp, as I often mention. Clearing five Sleeper-sites brought me 110mil and my CEO managed to cash in over 600mil just in three days of solo-running the 'Hole. Plus my CEO has started making reactions from the abundance of gas and ore that thrive in these systems. So the rewards (when they happen) make it addictive. But even the most basic Sleeper-sites bring in the big ISK - especially the Battleship salvage:
Living in a POS is also a little more of a pain than an NPC station. Things can't be repackaged and you don't really have your 'own space' like normal stations offer. When ships are launched their shields and caps take a hit, so there's a delay in warping off (depending what it is you're doing!) while you wait for everything to recharge.
But my closing topic for this wishy-washy trio of Wormhole posts will be the ships. I now have a nice collection:
PvE Sites: Drake, Noctis, Covetor, Caracal (Gas-Harvester)
Defence: Drake (PvP), Drake (Cap-Drainer), Crow, Merlin (Back-up Tackler), Manticore and Flycatcher
Logistics: Buzzard, Heron x2 (Back-ups), Orca, Crane (Covert-Ops), Badger II (Rigged), Badger II (spares), Osprey x2 (Shield Reppers) and Shuttles
I can never have every situation covered, but I think I have managed to put together a collection that can deal with a broad spectrum of modest situations in a C2. I'm thinking of bringing in a Heavy Interdictor and a Command ship, too. But on the PvP front I haven't come across a threat (so far!) that warrants such ships. Our Wormhole has two statics; the C2 which I mentioned as well as a Low-Sec. So traffic really is minimal. In fact, to date, we have only been bothered by the C2 - the Low-Sec gives us almost no traffic.
In my first post I commented about using a Spider-Tank set-up for Drakes. This really is not necessary in a C2. I also mentioned about using a Drake for shield repping. I quickly learned this was also pointless, as my shields have never dropped below 50% on solo runs. My main reason for having Logistical ships was to boost the Tower's shields during set-up and if it ever came under attack. To rep a tower, you need to be outside of the Force-Field (about 18km). Fitted to a Drake, the repping range is about 8km, which is no good. The range-bonuses of the logistical ships (Osprey, in my case) are needed to rep a POS.
Bringing in a Noctis was interesting to say the last, considering our Empire static is Low-Sec. I was determined to have one, so I scanned down our Low-Sec exit and got to work. I scouted the 4 jumps from the Low-Sec exit to Hi-Sec a fair few times to monitor activity. The quietest system was the one with our Wormhole exit, the other two held very light traffic while the final was quite heavy but everyone seemed to be dwelling in stations. So I kitted out the Noctis with fast-align rigs and Inert-Stabs and made a run for it. It was smooth up until I made the jump into the system harbouring my Wormhole entrance. A couple of pilots had decided to camp with two Battlecruisers.
Now, during my moving into the Wormhole, I managed to lose two rigged Drakes to a (very impressive!) gate camp. Even though my ships were fitted with cloaks, they were still able to locate my position, de-cloak and pop me. With this in mind I was apprehensive to move the Noctis off the gate and activate cloak. Inevitably, I had no choice but to do this anyway. I doubt I would have managed to warp away before a lock. I checked the info of both pilots and they were only months old. So I hoped for the best when I moved off and cloaked. Well, they didn't budge. Either they didn't see me or were after a juicier target. To be honest, I expected them to run down a Noctis because it probably would have been one of the first ever 'Garbage-Truck' kills. But I made it to the Wormhole safe, and the Noctis almost makes salvaging a pleasure!
Although it has been hard work and costly, the move has been (for my Corp mates, anyway) very profitable already. I shall start to knuckle down and really kick the ISK out of the 'Hole over the coming weeks.
But, if there is one piece of advice I can give about living in Wormholes, it's this - a Buzzard with Sisters Probes and Launcher coupled with good scanning skills is priceless.
I will continue to post as normal from now.
Thursday, 16 December 2010
Thursday, 2 December 2010
Wormhole Work-Up No.2
Wow - that was hard work. And it's still on-going. Even now I'm not fully settled.
Perhaps I put in a lot more effort than was really needed. I do have a lot of ships and equipment stashed in the POS, and my total investment to date has been the best part of 500mil. In fact, between four of us we have nearly filled both the Corp and Ship Hangars. I'm hoping the line from Edna in the Incredibles 'Luck favours the prepared, darling' will ring true.
Initially, the move into the Wormhole was slow going. We are residing in a C2, which has a Low-Sec and C2 static. The Low-Sec entrance on that day was 2 jumps from High-Sec, and we managed to get the Tower along with other structures and some fuel into the 'Hole using my Orca. I hate taking my Orca through Low-Sec, but it survived on this occasion. So, we began setting up with the basics. I left the 'Hole that night, while my CEO stayed to babysit the tower.
A couple of days later another exit appeared 6 jumps out of Jita in a Low-Sec system adjacent to a High-Sec. This was good news, and we managed to get four Orca-loads of fuel, some ships and most of our equipment through successfully. A couple of days after that the seemingly impossible happened - our adjacent C2 had a High-Sec exit to our home system! Much cheering followed.
I was still in the middle of acquiring and building equipment, but I wasn't going to let the opportunity pass. None of us did. We got a second Orca involved from an allied Corp and dragged in everything we could. A forth Corp member also jumped in and made the move. He brought a Charon full of more fuels and equipment which we then shipped through the whole with two Orca's (the Charon's mass was too big for the 'Hole). The Tower was also upgraded from a Medium to a Large, which was a big bonus.
We had a close call at one point. The second Orca, which was being piloted by an allied Corp member, nearly lost the ship to our own Tower. On his first arrival at the POS he was halted at the Force-Field to find that the Tower saw him as hostile. The POS then proceeded to target, scram, web and fire upon the Orca. Oops! I was frantically off-lining the gun batteries as the ship's armour was being stripped from it's hull. Luckily, there were only three batteries active, and the cycle-time is quick, so the Orca lived to see another day. I'll never forget to adjust the Tower defence settings again.
By the time the 'Hole lost stability it was 2am for me, and the alarm clock was due to go off in four hours for work. There was still some fuel to bring through, which would take a well-rigged Badger II four or five trips. We made a start but the 'Hole collapsed as the pilot before me made the jump, leaving me stranded in High-Sec. I couldn't be annoyed - we had achieved a great deal. A few days later one opened up 17 jumps away, so I took a shuttle and headed over.
I'm now living in the 'Hole full time. But this week I have still been hauling in the remainder of the fuel. Why does Strontium have to take up so much cargo space? Bringing Planetary Structures also got thown amongst the Crane trips at the start of this week. Yesterday I began setting up my PI, which I still have not finished. I'm being a bit more precise in the set-up this time around as Large Towers are hungry for parts. Once that's done (tonight) I should be able to finally start enjoying the riches that Wormholes have to offer.
Perhaps I put in a lot more effort than was really needed. I do have a lot of ships and equipment stashed in the POS, and my total investment to date has been the best part of 500mil. In fact, between four of us we have nearly filled both the Corp and Ship Hangars. I'm hoping the line from Edna in the Incredibles 'Luck favours the prepared, darling' will ring true.
Initially, the move into the Wormhole was slow going. We are residing in a C2, which has a Low-Sec and C2 static. The Low-Sec entrance on that day was 2 jumps from High-Sec, and we managed to get the Tower along with other structures and some fuel into the 'Hole using my Orca. I hate taking my Orca through Low-Sec, but it survived on this occasion. So, we began setting up with the basics. I left the 'Hole that night, while my CEO stayed to babysit the tower.
A couple of days later another exit appeared 6 jumps out of Jita in a Low-Sec system adjacent to a High-Sec. This was good news, and we managed to get four Orca-loads of fuel, some ships and most of our equipment through successfully. A couple of days after that the seemingly impossible happened - our adjacent C2 had a High-Sec exit to our home system! Much cheering followed.
I was still in the middle of acquiring and building equipment, but I wasn't going to let the opportunity pass. None of us did. We got a second Orca involved from an allied Corp and dragged in everything we could. A forth Corp member also jumped in and made the move. He brought a Charon full of more fuels and equipment which we then shipped through the whole with two Orca's (the Charon's mass was too big for the 'Hole). The Tower was also upgraded from a Medium to a Large, which was a big bonus.
We had a close call at one point. The second Orca, which was being piloted by an allied Corp member, nearly lost the ship to our own Tower. On his first arrival at the POS he was halted at the Force-Field to find that the Tower saw him as hostile. The POS then proceeded to target, scram, web and fire upon the Orca. Oops! I was frantically off-lining the gun batteries as the ship's armour was being stripped from it's hull. Luckily, there were only three batteries active, and the cycle-time is quick, so the Orca lived to see another day. I'll never forget to adjust the Tower defence settings again.
By the time the 'Hole lost stability it was 2am for me, and the alarm clock was due to go off in four hours for work. There was still some fuel to bring through, which would take a well-rigged Badger II four or five trips. We made a start but the 'Hole collapsed as the pilot before me made the jump, leaving me stranded in High-Sec. I couldn't be annoyed - we had achieved a great deal. A few days later one opened up 17 jumps away, so I took a shuttle and headed over.
I'm now living in the 'Hole full time. But this week I have still been hauling in the remainder of the fuel. Why does Strontium have to take up so much cargo space? Bringing Planetary Structures also got thown amongst the Crane trips at the start of this week. Yesterday I began setting up my PI, which I still have not finished. I'm being a bit more precise in the set-up this time around as Large Towers are hungry for parts. Once that's done (tonight) I should be able to finally start enjoying the riches that Wormholes have to offer.
Wednesday, 17 November 2010
Wormhole Work-Up No.1
Well, the work-up has very much been under way. I've even gone back to mining!
I've been continuing my research into Wormholes. I already follow a few Blogs, but I've pulled off some pretty neat tips from the internet, too.
I've decided that Drakes will be my main ship-type. Mainly because a battlecruiser is the largest ship that can squeeze into most C1-C3 'Holes. But they are also relatively cheap and, therefore, expendable. I already own two; one is PvE (High-Sec missions and Wormhole Ops) while the other is PvP (residing at my Low-Sec POS). I have built another five so far, and I plan to construct a few more.
One Drake I had to surrender to my better-half (she can't afford to buy one yet -or so she tells me). Apart from our High-Sec exit collapsing behind us, we raked in some nice ISK on our Wormhole Op last week. But the Caracal fit I constructed for her to use on the Op (which could perma-run a Medium Shield Booster and had good resists) did not last more than thirty seconds against Sleepers. She escaped with only a small amount of her hull intact. So, when we returned to High-Sec she trained for a Drake. That's completed, and even though it's a T1 fit the ship still managed to tank one of my L4 missions very well. I really have to tip my hat to the Drakes.
I will carry some spare Drakes as well as other ships, but the roles I have planned for the battlercruiser's are: a solo Sleeper-site runner, PvP defence, a salvage boat and a Spider-Tank for Corp Sleeper-Ops.
I really like the idea of having a group of Spider-Tanked Drakes. But it's damn hard to fit one up that can perma-run a Medium Shield Transfer while retaining an effective DPS and some defences. So we'll see on that.
I haven't ever built a logistical ship before, but I've read they are key in building up and retaining POS shields. So, I kitted out two Ospreys - one that can perma-run 3x Medium Shield Transfers (reasonably cheap), but the other I went to town on and plumbed in 2x Large ST's that can also perma-run. The latter I had to fit some faction componants to get it cap stable, but it's quite impressive. What I will invesitgate next is whether a logistic-fit Drake would be more effective. Straight away, it doesn't have the range-bonuses of the Osprey (which repairs from a little over 50km), but I don't know how vital that might be in a Wormhole.
Other ships I plan to take through are a Buzzard and two back-up Herons, as many Badger II's as I can make in the time, my Crane, a few tackle-Frigates and maybe my Manticore, and either my Hulk or a Covetor. Ideally, I'd like to buy a FlyCatcher, but there just isn't enough time to train for one with all the other skills I'd like to progress.
In summarry, here is my ship-plan:
PvE: Solo Drake / Spider-Tank Drake
PvP: Drake / Tackle-Merlin / Manticore
Covert-Ops: Manticore / Buzzard
Scanning: Buzzard / Heron
Mining: Covetor or Hulk
Salvage: Drake
Logistical: Osprey or Drake
Hauling: Badger II / Crane
I'd love to take my Orca, but I don't know if there are any C1-C3 'Holes that allow such a ship? Otherwise, are their any current Wormhole-dwellers who care to share advice on ships? Have I got it covered?
I've been continuing my research into Wormholes. I already follow a few Blogs, but I've pulled off some pretty neat tips from the internet, too.
I've decided that Drakes will be my main ship-type. Mainly because a battlecruiser is the largest ship that can squeeze into most C1-C3 'Holes. But they are also relatively cheap and, therefore, expendable. I already own two; one is PvE (High-Sec missions and Wormhole Ops) while the other is PvP (residing at my Low-Sec POS). I have built another five so far, and I plan to construct a few more.
One Drake I had to surrender to my better-half (she can't afford to buy one yet -or so she tells me). Apart from our High-Sec exit collapsing behind us, we raked in some nice ISK on our Wormhole Op last week. But the Caracal fit I constructed for her to use on the Op (which could perma-run a Medium Shield Booster and had good resists) did not last more than thirty seconds against Sleepers. She escaped with only a small amount of her hull intact. So, when we returned to High-Sec she trained for a Drake. That's completed, and even though it's a T1 fit the ship still managed to tank one of my L4 missions very well. I really have to tip my hat to the Drakes.
I will carry some spare Drakes as well as other ships, but the roles I have planned for the battlercruiser's are: a solo Sleeper-site runner, PvP defence, a salvage boat and a Spider-Tank for Corp Sleeper-Ops.
I really like the idea of having a group of Spider-Tanked Drakes. But it's damn hard to fit one up that can perma-run a Medium Shield Transfer while retaining an effective DPS and some defences. So we'll see on that.
I haven't ever built a logistical ship before, but I've read they are key in building up and retaining POS shields. So, I kitted out two Ospreys - one that can perma-run 3x Medium Shield Transfers (reasonably cheap), but the other I went to town on and plumbed in 2x Large ST's that can also perma-run. The latter I had to fit some faction componants to get it cap stable, but it's quite impressive. What I will invesitgate next is whether a logistic-fit Drake would be more effective. Straight away, it doesn't have the range-bonuses of the Osprey (which repairs from a little over 50km), but I don't know how vital that might be in a Wormhole.
Other ships I plan to take through are a Buzzard and two back-up Herons, as many Badger II's as I can make in the time, my Crane, a few tackle-Frigates and maybe my Manticore, and either my Hulk or a Covetor. Ideally, I'd like to buy a FlyCatcher, but there just isn't enough time to train for one with all the other skills I'd like to progress.
In summarry, here is my ship-plan:
PvE: Solo Drake / Spider-Tank Drake
PvP: Drake / Tackle-Merlin / Manticore
Covert-Ops: Manticore / Buzzard
Scanning: Buzzard / Heron
Mining: Covetor or Hulk
Salvage: Drake
Logistical: Osprey or Drake
Hauling: Badger II / Crane
I'd love to take my Orca, but I don't know if there are any C1-C3 'Holes that allow such a ship? Otherwise, are their any current Wormhole-dwellers who care to share advice on ships? Have I got it covered?
Wednesday, 10 November 2010
Expanding our Horizons Further
This post almost heeds as a warning that I may be a bit quiet on the posting front for the next two or three weeks.
Although we now have a POS in Low-Sec I still spend a lot of time in High-Sec. It's easier to make ISK there. However, I do pop in to the POS almost every day. I have PI out there and I also like to run scan sites. But the system we picked to harbour our POS is in the middle of a Militia war-zone. The advantage is that traffic is particularly quiet, but it is apparent that CCP has not seen it viable to implement decent rats or scan-sites. So there is not a great deal to do other than PvP, and anyone who follow's this Blog know's how much I suck at PvP. Although the moon-mining makes the Low-Sec POS worth it, flying out there doesn't seem to hold any major rewards for anyone not in a Militia. I still intend to learn PvP out there, but something else now has my attention.
I mentioned in my previous post that I was keen to run Wormhole Sleeper-sites again. At the end of last week I sent out a post to the Corp stating that I would be making it a reality from this week. This ended up sparking another twist in our Corporations' direction. After talking to the CEO about WH Space, the simple Ops I wanted to run progressed towards setting up a small POS camp. This way we could stay in a 'Hole for a few days. Then, some old Corp and Alliance friends got involved and we have banded together. Now it looks like we're actually moving into a Wormhole. It won't be permanent (they apparently weren't intended for an indefinite base anyway), but we are likely to be away for a couple of months. My CEO has expressed an interest in T3 building, so who knows - it could be even longer.
The work-up is very time consuming. Wormholes demand special attention to a few skills, like scanning. It can't be said enough - good scanning skills are vital in Wormhole Space. So I have stepped my scanning-skills up a gear. I have just trained, bought and kitted out a Buzzard with Cov-Ops and Sisters Expanded Probe Launcher with matching Sisters Probes - that was one way to spend 100mil. Luckily, I already have Transport ships trained and my Crane is already on stand-by. But it will soon be joined by it's bigger brother again, the Bustard. Then there are the other ships, both Sleeper-running and PvP for defence. I intend to mostly use Drake's and Rokh's (WH Class permitting). I am undecided at the moment whether to use a Hulk/Covetor or a Rokh for mining.
We intend to start in a C2, just to test the water. If it is C2 then there is talk of us bringing in Ship Assembly Array's so we can build our Battleships and maybe even an Orca. We want to start in a lower-class because we might not like living in Wormhole Space. A lower-class 'Hole needs (to a certain extent) less setting up, which means less taking down. We're aware that they can give you almost no scan-sites for days. Plus, we are ultimately in it for the ISK and if we keep getting jumped by POS-killers then there is no point in us being there. But the ISK-Loss ratio looks favourable.
There are actually very few of us embarking on this new adventure as we leave the majority of the Corp behind. In fact, the few former-Corp members and old Alliance members who are joining us out-number the folks coming from our Corp. Tonight I am running Wormhole Sleeper-sites to take a few of the newer (and some seasoned) players through to see if they like it. Hopefully they will, and therefore will join us. The more the merrier, right?
Anyway, I will post our progress into Wormhole Space, but the next couple of weeks will just be preparation work.
Although we now have a POS in Low-Sec I still spend a lot of time in High-Sec. It's easier to make ISK there. However, I do pop in to the POS almost every day. I have PI out there and I also like to run scan sites. But the system we picked to harbour our POS is in the middle of a Militia war-zone. The advantage is that traffic is particularly quiet, but it is apparent that CCP has not seen it viable to implement decent rats or scan-sites. So there is not a great deal to do other than PvP, and anyone who follow's this Blog know's how much I suck at PvP. Although the moon-mining makes the Low-Sec POS worth it, flying out there doesn't seem to hold any major rewards for anyone not in a Militia. I still intend to learn PvP out there, but something else now has my attention.
I mentioned in my previous post that I was keen to run Wormhole Sleeper-sites again. At the end of last week I sent out a post to the Corp stating that I would be making it a reality from this week. This ended up sparking another twist in our Corporations' direction. After talking to the CEO about WH Space, the simple Ops I wanted to run progressed towards setting up a small POS camp. This way we could stay in a 'Hole for a few days. Then, some old Corp and Alliance friends got involved and we have banded together. Now it looks like we're actually moving into a Wormhole. It won't be permanent (they apparently weren't intended for an indefinite base anyway), but we are likely to be away for a couple of months. My CEO has expressed an interest in T3 building, so who knows - it could be even longer.
The work-up is very time consuming. Wormholes demand special attention to a few skills, like scanning. It can't be said enough - good scanning skills are vital in Wormhole Space. So I have stepped my scanning-skills up a gear. I have just trained, bought and kitted out a Buzzard with Cov-Ops and Sisters Expanded Probe Launcher with matching Sisters Probes - that was one way to spend 100mil. Luckily, I already have Transport ships trained and my Crane is already on stand-by. But it will soon be joined by it's bigger brother again, the Bustard. Then there are the other ships, both Sleeper-running and PvP for defence. I intend to mostly use Drake's and Rokh's (WH Class permitting). I am undecided at the moment whether to use a Hulk/Covetor or a Rokh for mining.
We intend to start in a C2, just to test the water. If it is C2 then there is talk of us bringing in Ship Assembly Array's so we can build our Battleships and maybe even an Orca. We want to start in a lower-class because we might not like living in Wormhole Space. A lower-class 'Hole needs (to a certain extent) less setting up, which means less taking down. We're aware that they can give you almost no scan-sites for days. Plus, we are ultimately in it for the ISK and if we keep getting jumped by POS-killers then there is no point in us being there. But the ISK-Loss ratio looks favourable.
There are actually very few of us embarking on this new adventure as we leave the majority of the Corp behind. In fact, the few former-Corp members and old Alliance members who are joining us out-number the folks coming from our Corp. Tonight I am running Wormhole Sleeper-sites to take a few of the newer (and some seasoned) players through to see if they like it. Hopefully they will, and therefore will join us. The more the merrier, right?
Anyway, I will post our progress into Wormhole Space, but the next couple of weeks will just be preparation work.
Tuesday, 2 November 2010
Function Vs Aesthetics
I have a thing for symmetry and neatness. I always have, I always will. When I built Lego as a kid anything I constructed not only had to be perfectly regular, but also well defined. If it didn't look right, I broke it apart and started again. The same goes for anything I design today, with everything being well-proportioned and refined with the 'less is more' motif attached. By profession I'm an engineer, and a lot of engineers will know that more than often things just can't be completely symmetrical. So I have managed to (mostly) accept that as long as things are at least 'neat and tidy' then I will pass them. But I think the quality of my work swings more towards a level of 'OCD' than 'pride'.
At 542 DPS, it's lagging the CNR's 586 (remember I always fit cap-stable for perma-running an XL-SB). But the SNI's shield is 5,000hp superior. To me, that's an offensive-to-defensive trade I can live with. Plus, the SNI come's in at around 400mil ISK, 200mil cheaper than the CNR. I've only ran a few missions so far, and none have really been testing. But in some cases I haven't even needed to turn the shield-booster on, so it looks promising.
And the best part of all this? I have a missile-platform with a symmetrical hull! Well, in truth, the bridge is slightly offset on the Scorpion. And even the Rokh has an additional structure half-way down on it's starboard side. But, really, I'm not that pedantic!
My girlfriend might be thinking at this point why do I not adopt this attitude with house cleaning? I just don't. My house seems to emanate a symmetry-and-tidiness dampening field that affects only me. I can't explain it, so don't make me try.
When it comes to flying ships in EvE, it goes without saying that I will always opt for symmetrical designs. I almost have to. If I ever turned up to a mission-blitz with my Corp in a Moa, it would be like arriving at work wearing yesterdays underwear and a very ill-fitting suit. I would feel dirty and ridiculous.
Being an engineer, I have even found myself mulling over some of the irregular ship designs and decided they clash with physics. Many of the vessels should not be able to fly in a straight line, unless they have a component of ridiculous mass hidden in the hull on one side of the vessel. Some of them just seem to have either too many rocket motors or oversized exhaust nozzles bias to one side.
But who cares? It's a game, and what's more it's science-fiction. Anything is possible in science fiction. But everyone has their quirks, right? Some people worry about CCP nerfing ships, I worry about CCP not positioning the engines correctly about the vessel's centre-of-gravity. It takes all sorts. And who am I to question the design teams' work, anyway? I'm not trying to take anything away from the folks over there - it's better than what I could have ever done. And as space-ship designs go, they can be as ogre-looking as the designer likes - no atmosphere, no stream-lining required!
So enough about my peculiar mental characteristics.
So enough about my peculiar mental characteristics.
Being a CareBear, much of my income has come from running missions. So, in light of everything I have just said, you can probably guess my Caldari ship-choice as I've progress through the levels.
L1 - Merlin
L2 - Caracal/Hawk
L3 - Drake
L4 - Drake/Rokh
For those who know their ships well enough, all of the above are missile-platforms (apart from the Rokh which is a hybrid. Yes, the Merlin is, too, but at that stage of the game it doesn't really count). Apart from the Rokh, I'm sure that most Caldari pilots will have followed a similar pattern up until the Drake. After the Drake, however, many would have jumped into the Raven. Me being me, I opted for a Rokh due to the Raven's very irregular design. But (as just mentioned) the Rokh is a hybrid ship, and nearly all my weapon skills are in missiles. So I had to spend a month or two learning gunnery skills just so I could fly the Rokh effectively. Is that being ridiculous? Probably. But then I will play in a way that makes me happy, as I'm the one paying for my account.
I managed to get the Rokh in a set-up where I could perma-run an X-Large shield-booster and chuck out 515 DPS. I was running all Level-4's no problem, providing a few sensible tactics were employed in some of the more demanding missions. It was working out superbly until I made the fatal error of leaving my drones in aggressive-mode on one particular run. My overview was suddenly filled top to bottom with blinking reds. The Rokh's shields quickly fizzled down and I began to align to warp out. I recovered my drones and casually clicked the 'warp-to' icon.
Nothing.
I started spamming the icon. Still, nothing. Then I realised. I had been warp-scrammed by three or four Frigates.
A lot of swear words exploded out of my mouth. There was no way I could deploy drones and kill the Frigates with the rate my armour was being chewed up. It was a horrible feeling as my Rokh popped. My cockiness and over-confidence had got the better of me. Not only that, but I now carry the shame of losing a Battleship to an NPC mission. D'Oh!
So, back to the Drake. But I didn't mind returning to that ship. Sure, it was taking me far longer to complete missions, but it is such a good ship. I also think its one of the best looking hulls in the game.
While I rebuilt my funds, I started thinking about a new mission-running vessel. I thought long and hard as I compared my missiles skills to gunnery. Missiles were winning by an obscene amount, so it made sense to go back to them. The Raven only has 3 DPS more than the Rokh with my skills, and the shields are 10,000hp inferior. But the Caldari Navy Raven is a different matter. It comes in at 586 DPS with shields 10,000hp superior than the Rokh (it's worth noting here that I always fit out my mission ships to run cap stable, hence the low DPS figures compared to what could actually be squeezed out. And, no, I don't like pulsing the SB!). I took a deep breath and (finally) decided that it was more important to have function over aesthetics.
But then a Corp mate suggested the Rattlesnake. I didn't even know what that was at the time, but now I know it's a variant of the Scorpion. The Scorpion is a ship I had always over-looked, and not just because it was once an irregular design. I knew it was geared for ECM, and I have no place in ECM warfare, so I never considered it for anything. I was almost embarrassed when I suddenly learned only recently that there are a total of four Scorpion hulls.
After some extensive research through forums, I decided on the Scorpion Navy Issue. Although the Rattlesnake seems like the T1-variant Daddy, I do not like the idea of relying on drones for DPS (for those that do not know, the Rattlesnake is a passive-fit drone-ship with an amalgamation of Caldari and Gallante technology). The SNI variant, however, drops it's ECM role to become a missile-platform.
But the biggest bonus for me is the design. I absolutely love the look of the new(ish) Scorpion hull, and anyone else I've spoken to has also given it a big thumbs-up.
But the biggest bonus for me is the design. I absolutely love the look of the new(ish) Scorpion hull, and anyone else I've spoken to has also given it a big thumbs-up.
At 542 DPS, it's lagging the CNR's 586 (remember I always fit cap-stable for perma-running an XL-SB). But the SNI's shield is 5,000hp superior. To me, that's an offensive-to-defensive trade I can live with. Plus, the SNI come's in at around 400mil ISK, 200mil cheaper than the CNR. I've only ran a few missions so far, and none have really been testing. But in some cases I haven't even needed to turn the shield-booster on, so it looks promising.
And the best part of all this? I have a missile-platform with a symmetrical hull! Well, in truth, the bridge is slightly offset on the Scorpion. And even the Rokh has an additional structure half-way down on it's starboard side. But, really, I'm not that pedantic!
However, sooner or later I'm sure the day will come where I will have to put aside my petty quirk and step into a Golem.
Tuesday, 26 October 2010
Blog Banter #22: Corporation Loyalty - Brothers and Sisters till the end?
Welcome to the twenty-second installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
This month topic is brought to us by L'Dene Bean of Nitpickin's who asks: Why, and how did you pick your corporation? Is your loyalty solid or just until a better placed organization "recruits" you. The shorter version: Who holds your Unshakable Fealty and why?
By nature I am a loyal person, so it is almost natural for me to stick to a Corp even when it is wasting my time. I'm a sucker for giving too many chances. If anyone were to look at my profile they would see that in three-and-a-half years I have only seen four Corporations. And even then, two of those Corps are a merger so in reality I've only been part of three. And of those three my first was disbanded, the second I left and the third I'm currently still serving.
I enjoy being part of something. And even more than that, I enjoy being significant in that part. My second Corp I won't really count, as there was very little involvement from me (not by choice, I hasten to add!). More on that later.
My first Corporation found me, I never went looking. I was too afraid of Corporations at the time. It seemed a bit daunting to interact with other real-life players. EvE was my first (and only) MMO. Even though the game is about player-vs-player interaction, I still found it a little odd 'talking' to a funny looking spaceship on my monitor. It seemed a bit silly at the time. And I also thought I had nothing to offer a Corp while I was still a Newb. We all know that's not the case with many Corps, but back then I didn't know any better. So it's a good job I was approached, otherwise I would have eventually got sick of mining solo in my Badger and quit the game years ago.
I had a great time in my first Corp. Sure, it may have been only geared around mining, but a lot of the enjoyment was probably due to my learning curve increasing extensively. That, and the fact that the Corp and it's members were brand new. It was interesting to see the Corp flourish from a seed. And it was nice to know that almost everyone else was in the same Newb boat as myself. I was loyal without question, and this didn't go unnoticed. The CEO was starting to give me certain rights, and even a title. I was also well-rewarded, which made my loyalty stick even further. I don't remember ever thinking about leaving to find another Corp.
Then real life got in the way, and I disappeared for about 18 months.
When I got back the Corp had disbanded, much to my dismay. Even though I was playing again, I wasn't able to dedicate enough time to be effective to another Corp. So I ran solo for quit a while. But it wasn't long before the feeling of isolation set in. My game-time had picked up, so I scanned the recruitment channel looking for a new Corp.
I found one that seemed to offer everything I was looking for, so I applied and joined. There were only 5 of us in total, as it was just starting out. I liked the idea of this because, like my first Corp, it was nice to be part of something where I could have an effect on it's moulding. But it wasn't long before the two CEO's wandered into a Wormhole and never returned. The other guy was a different time zone to me so we hardly ever saw each other while the fourth was an AFK-King. So, I was back on my own running missions and mining but paying Corp tax on everything I did. Needless to say, I was getting frustrated. Not much loyalty there, although it did take me a while to hit that quit button as I kept piling on those chances. At the very least I do owe thanks because it led me to my current Corp.
My home at the time was Umokka, and one particular day I went scanning. I found a hidden asteroid field and took my Hulk for a spin. I was soon joined by other miners. While my strip-miners did what they do best, I decided to revisit the recruitment channel. I watched it for a while, but nothing matched my wants. I decided to try posting a message in the local chat about recruitment. Umokka always had between 150-300 pilots occupying the system at any time, so it didn't take long for someone to come through. It was Ron (who is now the CEO for my Corp) who spoke up first. And it turned out that he was floating right next to me in the asteroid field. In fact, a lot of the Corp were there mining alongside my Hulk. So, we got talking and I decided to give it a shot.
I'm still in that Corp. And I don't feel that I will leave for a long time. However, current times are very testing, and there is not a better point in time that this Blog Banter question could have come about. I'm not afraid to say that our Corp is experiencing a bit of a slump at the moment and Lucrosum Bellas is no where near as mighty as it once was. A lot of the 'original' players have left to move on to other things while a few have taken long-term breaks for various reasons.
The reasons for the current Corp 'recession' are too long to annotate well into this post without. But a recent move followed by some Alliance squabbles and Corp snitches/thieves has left our remaining members a bit spread out and lost. Our once tightly-knitted and active LUBEL has become an untangled ravel of (mostly) solo runners. Because of this, good members are dropping out.
However, I am in a good position to turn this situation around. I will soon be asking my CEO to give me 'Recruitment Rights' so I can rebuild our numbers. Before I do that, I want to get myself much better established - an operation that has already taken me many weeks so far. I'm aiming to be in position where I can offer PvP and Wormhole Ops as well as mission-running and mining. I'm half way to this goal.
But even through these tough times I am not thinking of leaving. Perhaps I'm being too sentimental to the 'good-old-days' I had in the beginning. But the pilots who remain are excellent quality, and I know we can return to the 'Elite (CareBear!) player Corp' we once had. I am so sure of myself that I've turned down a few invitations recently from other Corps who can give me a great deal more than what LUBEL could ever offer. Enough said.
I think it's safe to say that if I ever thought about leaving my Corporation, it would be to form one of my own.
Wednesday, 20 October 2010
Macro-Miners in EvE
Is this a taboo subject?
I think it is, as any talk of it seems mostly under the radar. But I was reading a post in the EvE Forums that addressed this, and I wanted to discuss it.
However, before I say anything else, I want to make it clear that I condemn anyone who uses mining-bots to harvest ISK to sell for real money. I have no hesitation clicking on that 'Report ISK Spammer' option. In fact, I reported someone yesterday. But I'm not talking about them. The folks I'm referring to are those who treat it as an aid, much like most of us use EFT or EVEMON.
A lot of the pilots I fly with are married with kids. Others are students who do a lot of studying. Or some (like me) are just tied up in a busy life-style. I hear it a lot when we plan something like a Corp mission-blitz; 'Sorry guys, but I gotta take the dog for a walk and then put the kids to bed.' They log and miss out on ISK. That's fine - after all, EvE's a game and real life is, well, real life.
However, ISK is needed to play EvE, and flying advanced ships is more fun than scurrying around in noob vessels. But the more advanced the ship the more expensive it is, and if you can't generate ISK to buy these it could be off-putting. A character may have 30million skill points, but actual gaming time means the pilot may never afford anything larger than a cruiser. What should the player do? Continue in a state of slow or non-advancement? Or just give up if enough time cannot be dedicated to the game? The latter would take money away from CCP, which is not ideal.
To that end, is a mining-bot an answer for these people? Is it wrong if used in a way where the player is sat at a computer studying while the mining-bot takes control, leaving the persons' learning uninterrupted but still physically at the computer? Or while a father watches a DVD with his kids leaving his Retriever to nibble away at asteroids - should a macro-miner not be allowed here?
I don't know if it should be or not. It can easily be argued that EvE is a game, and games are meant to be played. But should it even matter that a small amount of people use this tool to provide that extra income to enhance their otherwise feeble game-time? Granted, there will always be the select few who totally abuse the application and run it 24/7. But these people are everywhere in life.
It has never crossed my mind to use one myself. These days I barely touch mining. My Hulk is currently buried under a mountain of dust, and I'm not planning to bring her out any time soon. Besides, macro-mining (apparently) will bring in around 6million ISK an hour if done with a well-rigged Hulk. Well, that's not even pocket money to me so I wouldn't consider using one. But to the 'one-hour a week' players, ten-hours of mining spread over the week would make a healthy difference.
But remember this - macro-mining benefits people other than the direct user. Hulkageddon victims (in and out of tournament) are more than often macro-miners. So would it have even come about without the fields of juicy automated Hulks? Even Carebears benefit. For players involved in production there is a greater supply of minerals due to these macro-mining folk. And the more ships and components built the more fierce the market, which means cheaper prices for everyone.
So at the very least we might agree that there are some pro's coming from the macro-miners. But I would only be lenient to those who wouldn't abuse the program. And CCP? Well, at the end of the day, macro-miners are still paying customers, so I'm not sure that they would look to ban them unless they were ISK harvesting to sell for RL cash. I think it is just frowned upon.
I would safely bet a reasonable amount of money that macro-mining will never be made legal in the game, but could CCP perhaps provide an alternative for 'mild' macro-miners by introducing a similar in-game feature? The notion behind PLEx was to provide an answer to Cash-for-ISK, right? Could something be done about Macro programs?
How about a mining set-up similar to the current PI model? Special mining-drone colonies could be introduced. Asteroid fields too dangerous for humans, for whatever reason (in other words, inaccessible), could be implemented. The ore is delivered to a holding station (like a Customs Office) and the drones need to be reset after a certain amount of time in the same way extractors do in PI. The amount mined would need to be greatly inferior than actual player-mining, but enough to make it worth while for the 'mild' macro-miner to switch to the in-game method. Perhaps even the compressed minerals found in Rogue-Drone salvage could be the unrefined material found in these belts?
The example is nothing more than a spit-ball, but does anyone think an alternate method is possible?
I am very interested to here peoples opinions on this topic, so please share your views.
I think it is, as any talk of it seems mostly under the radar. But I was reading a post in the EvE Forums that addressed this, and I wanted to discuss it.
However, before I say anything else, I want to make it clear that I condemn anyone who uses mining-bots to harvest ISK to sell for real money. I have no hesitation clicking on that 'Report ISK Spammer' option. In fact, I reported someone yesterday. But I'm not talking about them. The folks I'm referring to are those who treat it as an aid, much like most of us use EFT or EVEMON.
A lot of the pilots I fly with are married with kids. Others are students who do a lot of studying. Or some (like me) are just tied up in a busy life-style. I hear it a lot when we plan something like a Corp mission-blitz; 'Sorry guys, but I gotta take the dog for a walk and then put the kids to bed.' They log and miss out on ISK. That's fine - after all, EvE's a game and real life is, well, real life.
However, ISK is needed to play EvE, and flying advanced ships is more fun than scurrying around in noob vessels. But the more advanced the ship the more expensive it is, and if you can't generate ISK to buy these it could be off-putting. A character may have 30million skill points, but actual gaming time means the pilot may never afford anything larger than a cruiser. What should the player do? Continue in a state of slow or non-advancement? Or just give up if enough time cannot be dedicated to the game? The latter would take money away from CCP, which is not ideal.
To that end, is a mining-bot an answer for these people? Is it wrong if used in a way where the player is sat at a computer studying while the mining-bot takes control, leaving the persons' learning uninterrupted but still physically at the computer? Or while a father watches a DVD with his kids leaving his Retriever to nibble away at asteroids - should a macro-miner not be allowed here?
I don't know if it should be or not. It can easily be argued that EvE is a game, and games are meant to be played. But should it even matter that a small amount of people use this tool to provide that extra income to enhance their otherwise feeble game-time? Granted, there will always be the select few who totally abuse the application and run it 24/7. But these people are everywhere in life.
It has never crossed my mind to use one myself. These days I barely touch mining. My Hulk is currently buried under a mountain of dust, and I'm not planning to bring her out any time soon. Besides, macro-mining (apparently) will bring in around 6million ISK an hour if done with a well-rigged Hulk. Well, that's not even pocket money to me so I wouldn't consider using one. But to the 'one-hour a week' players, ten-hours of mining spread over the week would make a healthy difference.
But remember this - macro-mining benefits people other than the direct user. Hulkageddon victims (in and out of tournament) are more than often macro-miners. So would it have even come about without the fields of juicy automated Hulks? Even Carebears benefit. For players involved in production there is a greater supply of minerals due to these macro-mining folk. And the more ships and components built the more fierce the market, which means cheaper prices for everyone.
So at the very least we might agree that there are some pro's coming from the macro-miners. But I would only be lenient to those who wouldn't abuse the program. And CCP? Well, at the end of the day, macro-miners are still paying customers, so I'm not sure that they would look to ban them unless they were ISK harvesting to sell for RL cash. I think it is just frowned upon.
I would safely bet a reasonable amount of money that macro-mining will never be made legal in the game, but could CCP perhaps provide an alternative for 'mild' macro-miners by introducing a similar in-game feature? The notion behind PLEx was to provide an answer to Cash-for-ISK, right? Could something be done about Macro programs?
How about a mining set-up similar to the current PI model? Special mining-drone colonies could be introduced. Asteroid fields too dangerous for humans, for whatever reason (in other words, inaccessible), could be implemented. The ore is delivered to a holding station (like a Customs Office) and the drones need to be reset after a certain amount of time in the same way extractors do in PI. The amount mined would need to be greatly inferior than actual player-mining, but enough to make it worth while for the 'mild' macro-miner to switch to the in-game method. Perhaps even the compressed minerals found in Rogue-Drone salvage could be the unrefined material found in these belts?
The example is nothing more than a spit-ball, but does anyone think an alternate method is possible?
I am very interested to here peoples opinions on this topic, so please share your views.
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